
while true do task.wait()
pcall(function()
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
v.Character:PivotTo(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-5))
game:GetService("ReplicatedStorage").Characters.Combat.Remotes.Combo:FireServer(v.Character)
end
end
end)
end